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Nintendo DSi Handheld Console (Light Blue)

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The DSi helped maintain strong sales for Nintendo's handheld product line. The DSi accounted for 40 percent of its product line's 2009 United Kingdom sales and frequently topped weekly sales charts in Japan during its first year of availability. [61] [62] In the United States, the console's initial three-month sales surpassed those of the DS, DS Lite, and Wii. [63] Average weekly sales of the Wii and Nintendo DS declined slightly in March; Nintendo DS hardware sales stabilized at over 200,000 units for seven months after the DSi's April launch, while Wii sales diminished. Gamasutra estimated that, in October 2009 and February 2010, 50 percent of Nintendo DS unit sales were DSi consoles. [64] [65] In an October 2009 interview, Fils-Aimé announced that the DSi had sold 2.2 million units in the United States. He said, "If you give the consumer great value in terms of what they pay, they're willing to spend, and we say [that] based on the experience of launching the DSi". [66] The United States had its highest yearly DS sales in 2009 with 11.22 million units sold. [67] The DSi and DSi XL accounted for 16.88 million of the 27.11 million units sold worldwide of its product line for Nintendo's 2009 fiscal year beginning April 1, 2009, and ending March 31, 2010. [13] You may need an SR1 medical report form if you're claiming certain benefits under the special rules for people with a terminal illness. Which form you need depends on which benefit you're applying for. Which benefits can an SR1 form be used for? The BlueHDi 100 will produce just 79g/km of CO2. The BlueHDi 120 emits 94g/km of CO2. As well as reducing emissions and delivering greater levels of performance, both engines improve fuel efficiency, boasting figures of up to 94mpg for the BlueHDi 100 and up to 78mpg for the BlueHDi 120 version. Intervention Department [ edit ] Intervention Department operators armed with HK416 and SIG MCX rifles during training

While cell phone and digital camera manufacturers have been trying to compete against each other by intensifying the picture pixel quality and zooming ability of their camera functions, and while music players are making its improvements mainly by making smaller exterior design and by increasing memory storage capacity, DSi is trying to propose a different path of evolution by providing the users with the opportunity to be able to touch and play with photographs and sounds. [58]

Ben Parfitt (August 31, 2010). "Price cuts for DSi and DSi XL". Market for Home Computing and Video Games. Intent Media. Archived from the original on September 6, 2010 . Retrieved January 23, 2011. DSi oficialmente no Brasil". Tambor Digital (in Portuguese). Nintendo. Archived from the original on July 26, 2011 . Retrieved November 2, 2010. a b c d e f g Sarju Shah (April 3, 2009). "Nintendo DSi Hands-On". GameSpot. CBS Interactive. p.2. Archived from the original on February 6, 2010 . Retrieved September 25, 2009. Nintendo started planning a new DS (which was a long time before they thought of the DSi) in 2006 shortly after the release of the DS Lite (the first Nintendo DS redesign). The designers at the Developing Engineering Department had to create a proposal for their boss and the rest of Nintendo by the end of December of that year, a hefty task to take on at such a short notice. One of the major problems while developing the new piece of hardware was the fact the fact that it really wasn't a new piece of hardware, and that selling it would be a challenge since a host of new games wouldn't be released alongside it. Nevertheless, they pushed on, fortunately with the knowledge that they had already done a similar feat with the DS Lite. Another dilemma was figuring out how to be innovative while still being restrained by the features of the previous Nintendo DS models. Robert Purchese (July 14, 2010). "Nintendo reveals Wii, DS Q3 line-up". Eurogamer. Eurogamer Network. Archived from the original on October 5, 2013 . Retrieved October 10, 2013.

Chris Pereira (September 9, 2011). "DSi XL, Still the Same Price as a 3DS, Gets Pink as a New Color". 1UP.com. UGO Networks. Archived from the original on October 15, 2011 . Retrieved October 6, 2011.a b c d Satoru Iwata (October 31, 2008). "Corporate Management Policy Briefing / Semi-annual Financial Results Briefing". Nintendo. pp.5–6. Archived from the original on December 10, 2008 . Retrieved June 20, 2009. a b c Masato Kuwahara; Masaki Amano; Kazou Yoneyama; Takaki Fujino (November 30, 2009). "Nintendo DSi XL". Iwata Asks (Interview: Transcript). Interviewed by Satoru Iwata. Kyoto, Japan: Nintendo. p.1. Archived from the original on November 25, 2010 . Retrieved February 11, 2010. Hidden Photo by Nintendo DS" (in Italian). GameStop. Archived from the original on June 3, 2016 . Retrieved June 2, 2016. The "i" in DSi symbolizes both an individual person (I) and the handheld's cameras (eyes); the former meaning contrasts with the "i"'s in Wii, which represent players gathering together. [59] Nintendo of America president Reggie Fils-Aimé said, "If Wii was about gaming for the masses, then think of DSi as creativity for the masses." [60] Iwata has said that the DSi is meant to be a first camera for children, and a social networking device for adults. [7] In response to media commentary following the DSi's announcement, Iwata insisted that its new audio and camera capabilities are not meant to compete with mobile phones, the iPod, or the PSP. [58] He explained their role in the marketplace:

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